﻿
using System.Collections;
using System.Collections.Generic;
namespace MyLib {

public class NpcConfigData : IConfig {

public string name;

public string textureReplace;

public string model;

public string LogicTemplate;

public int AniSpeed;

public NpcConfigData(int id1, string name1, string textureReplace1, string model1, string LogicTemplate1, int AniSpeed1) {

id=id1;

name=name1;

textureReplace=textureReplace1;

model=model1;

LogicTemplate=LogicTemplate1;

AniSpeed=AniSpeed1;

}
}

public partial class GameData {

public static List<NpcConfigData> NpcConfig = new List<NpcConfigData>() {

new NpcConfigData(20001, "巨牙子", "", "models/npcs/mage", "QuestNpcAI", 100),

new NpcConfigData(20002, "灭婆", "", "models/npcs/gemcutter", "QuestNpcAI", 100),

new NpcConfigData(20003, "至若", "", "models/npcs/sage", "QuestNpcAI", 100),

new NpcConfigData(20004, "东湖", "", "models/npcs/brink", "QuestNpcAI", 100),

new NpcConfigData(20005, "秦情", "", "models/npcs/female", "QuestNpcAI", 100),

new NpcConfigData(20006, "万山", "", "models/npcs/gambler", "QuestNpcAI", 100),

new NpcConfigData(20007, "阿牛", "", "models/npcs/boy", "QuestNpcAI", 100),

new NpcConfigData(20008, "至若", "", "models/npcs/sage", "FollowNpcAI", 100),

new NpcConfigData(20009, "东湖", "", "models/npcs/brink", "FollowNpcAI", 100),

};

}
}
